Makers of Direct Measurement Videos, Pivot Player, and other science learning resources

Pivot Interactives, SBC develops interactive resources for science learning, including both Direct Measurement Videos and Pivot Player. Our published collection of Direct Measurement Videos are engaging, high-resolution videos that show science-related events. Pivot Player is a web-app that gives students integrated measurement tools so that they can collect data from videos and analyze the events for themselves. Together with our curriculum, these products allow students to conduct true inquiry learning in a web-based environment.

Pivot Interactives, SBC creates resources teachers use to bring effective, interactive, instruction on the process of science to all classrooms. Our teaching resources are licensed to WebAssign and Pearson Publishing, as well as universities including Rice University and Boston University for use in their online physics courses.

Direct Measurement Videos

Direct Measurement Videos are short high resolution videos of events that students use to explore how science ideas apply to real world scenarios. Our published collection comprises over 100 published videos, many showing situations that would otherwise be inaccessible to students.

Direct Measurement Vidoes facilitate interactive learning in the classroom, allowing students to use physics to analyze engaging examples of how physics explains our world.

View our published collection at the Science Education Resource Center (SERC) at Carleton College, You'll also find teacher guides and suggested usage. Our teaching materials are accessed tens of thousands of times each month by teachers and students who use Direct Measurement Videos as part of their physics instruction. Explore the samples at right.

Olympian Jessie Diggins sprints up a steep hill. Students can measure the velocity of the runner, the height of the hill and caclulate an estimate of the power required to lift her mass as she runs.

Carefully constructed video can make abstract ideas, such as wave superposition, instantly understandable. Students can build conceptual models based on their observations from these videos.

Students are taught that all objects fall with the same acceleration. High-speed video allows students to explore the conditions underwhich simplified models are accurate.

Our Keep in time video allows students to visualize the motion of a sound wave propagating through the air. Students can analyze current through a magnet levitated by a super conductor, a rocket launch.

In traditional lab instruction, students are limited by practical constraints. Direct Measurement Videos have far fewer constraints: if we can record it once, thousands of students will be able to learn from it.

Pivot Player

Students learn relationships by experimenting. They learn by asking questions like, "What will happen if I...?" and then by creating an experiment to find the result. But providing an opportunity for open-ended exploration is resource intensive for teachers and schools. Pivot Player allows students to develop questions, design and execute real experiements using interactive tools and matrices of Direct Measurement Videos.

Pivot Player has interactive measurement tools that students use to decide what and how to measure. Stopwatches, rulers, protractors and other measurement tools allow students to quickly and precisely measure distances, times, angles, and other quantities. In addition, Pivot Player allows students to change the outcome of the event. Our user interface allows students to select from among a library of videos, independently varying one quantity at a time. Using these features, students are free to explore and to create knowledge.

What factors affect the speed of a wave traveling in a spring? Using this Interactive Video Matrix, students can independently vary the wave amplitude, frequency, and spring tension to find out.

How does the intensity of light from a lightbulb vary as you move away from the bulb? Students can collect data to establish this fundamental relationship in physics.

What factors affect the period of a pendulum? This seemlingly simple question has subtle and surpriding results. With Pivot Player, students can create and execute their own experiements, and perform remarably precise measurements, yeilding surprisingly rich and interesting conclusions.


Pivot Interactives is driven by a team whose passion is science education. We are successful, effective instructors, developers, and researchers who seek to leverage technology to make science instruction relevant, engaging, and above all effective. These ideas grow from our desire to share the deep beauty of science with our students.

Pivot has been a collaborative effort since the outset. We've collaborated with teachers and professors across the country, science education researchers such as Milliken Award winning researcher Eugenia Etkina, and industry leaders such as WebAssign, Pearson Publishing, and Vernier Software and Technology.

Peter Bohacek, CEO and co-founder, is a Presidential award-winning physics teacher. Throughout his career, he has developed innovative methods to help his students understand and appreciate science. With previous enterprenurial experience, Peter seeks to expand the reach of our innovative technologies to impact students worldwide.

Dr. Matt Vonk, Chief Science Officer and co-founder is a physics professor at the University of Wisconsin River Falls and a Fulbright award recipient. Matt drives the research we use to develop new technology and interatively improve our videos, software, and curriculum. Matt's recent 160-student research study provides our first evidence of the effectiveness of science instruction based on Pivot Interactives materials.

© 2016 Pivot Interactives, SBC